Midnight Star

Developed June 2012 – Jan 2015 Genre: On-Rails Shooter Engine: Unreal Engine 3 Role: Game Designer, Level Designer Designed for touch devices, Midnight Star combines intuitive control with intense action and emergent system-based enemy AI. The game features a singleplayer campaign, and an asynchronous multiplayer mode. While working on the project, I designed and built 8 of the game’s 14 levels. Because we’re a small studio I wore a lot of hats on this project. I built the game’s tutorial levels, helped prototype the initial game mechanics, managed two level designers, and handled implementation of audio assets across the project, among other miscellany. Relevant skills: Unreal ...

Forestwalker

Developed May 2011 – May 2012, Nov 2014 – Present Genre: 2D Action-Strategy Brawler Engine: Cocos 2D Role: Lead Designer Forestwalker is a 2D iPad game where you protect a group of heroes traveling through a dark forest. It’s a game about team management, where heroes attack on their own. Your role is to position them on a grid in real-time to respond to threats as they throw themselves at you. The project was originally a student project, and has recently been picked back up, completed, and released on the app store My Role: On the project I held a variety of different roles. I helped ...

Paradox Shift

Developed June 2010 – July 2011 Genre: First-Person Action-Puzzler Engine: Unreal Development Kit Role: Level Designer Unravel the mystery behind the destruction of the massive Grand Canyon Dam both before it was completed and after it is obliterated. Paradox Shift is a 3D adventure game where you have the ability to shift between two distinct time periods at the click of a button. Warp back and forth to traverse levels and solve puzzles. While working on the project, I built a 3D level from the ground up. My level introduces enemies the player must dodge and defeat using time-travel mechanics. Relevant skills: Kismet scripting, Unreal Editor, 3D modelling        

Hungry Hungry UFOs

2011 winner of Indiecade’s LG Mobile Innovative Game Award! Hungry Hungry UFOs was created in 48 hours at Indiecade’s sponsored 3D Mobile GameJam. The game plays in stereoscopic glasses-free 3D on an android phone. Using networked multiplayer, players pilot differently colored UFOs competing to suck up the most buildings in a persistently generated city! Developed August 2011 Working on this game was a blast! I started a team with two other game-design students from USC, and we quickly brainstormed the initial concept, and then applied our individual talents to complete the majority of the game in quick, short bursts. In addition to contributing to the ...

How To De-Stress During Exams

Bake a cake!     

First Post!

Woo hoo! Just set up a brand new portfolio website for myself. This marks the end of a simple game portfolio, and the beginning of my career as a certified blogger boy! In addition to hosting information on all the projects I’ve been working on, this site has now been wrestled to the ground, strangled by the neck, and forced to be my own personal development blog. It will be subjected to the abuse of my personal ramblings and my inner most feelings. Useful information will be shared, but not guaranteed! The plan is to post relevant updates at least once a week. ...