Developed June 2010 – Present
Genre: First-Person Action-Puzzler
Engine: Unreal Development Kit
Role: Level Designer
Unravel the mystery behind the destruction of the massive Grand Canyon Dam both before it was completed and after it is obliterated. Paradox Shift is a 3D adventure game where you have the ability to shift between two distinct time periods at the click of a button. Warp back and forth to traverse levels and solve puzzles.
While working on the project, I built a 3D level from the ground up. My level introduces enemies the player must dodge and defeat using time-travel mechanics.
Relevant skills: Kismet scripting, Unreal Editor, 3D modelling
Website [here]
EDIT – HOLY POOT! ...
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Paradox Shift
October 21st, 2011 by BenDeveloped June 2010 – Present Genre: First-Person Action-Puzzler Engine: Unreal Development Kit Role: Level Designer Unravel the mystery behind the destruction of the massive Grand Canyon Dam both before it ...
read more -
Hungry Hungry UFOs
October 21st, 2011 by Ben2011 winner of Indiecade’s LG Mobile Innovative Game Award! Hungry Hungry UFOs was created in 48 hours at Indiecade’s sponsored 3D Mobile GameJam. The game plays in stereoscopic ...
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Forestwalker
October 21st, 2011 by BenForestwalker is a 2D iPad game where you protect a group of heroes travelling through a dark forest. It’s a game about team management, where ...
read more
Paradox Shift
Submitted by Ben on October 21st, 2011
Developed June 2010 – Present
Genre: First-Person Action-Puzzler
Engine: Unreal Development Kit
Role: Level Designer
Unravel the mystery behind the destruction of the massive Grand Canyon Dam both before it was completed and after it is obliterated. Paradox Shift is a 3D adventure game where you have the ability to shift between two distinct time periods at the click of a button. Warp back and forth to traverse levels and solve puzzles.
While working on the project, I built a 3D level from the ground up. My level introduces enemies the player must dodge and defeat using time-travel mechanics.
Relevant skills: Kismet scripting, Unreal Editor, 3D modelling
Website [here]
EDIT – HOLY POOT! ...
Hungry Hungry UFOs
Submitted by Ben on October 21st, 2011
2011 winner of Indiecade’s LG Mobile Innovative Game Award!
Hungry Hungry UFOs was created in 48 hours at Indiecade’s sponsored 3D Mobile GameJam. The game plays in stereoscopic glasses-free 3D on an android phone. Using networked multiplayer, players pilot differently colored UFOs competing to suck up the most buildings in a persistently generated city!
Developed August 2011
Working on this game was a blast! I started a team with two other game-design students from USC, and we quickly brainstormed the initial concept, and then applied our individual talents to complete the majority of the game in quick, short bursts. In addition to contributing to the ...
Forestwalker
Submitted by Ben on October 21st, 2011
Forestwalker is a 2D iPad game where you protect a group of heroes travelling through a dark forest. It’s a game about team management, where heroes attack on their own, and your role is to position them on a grid in real-time to respond to threats as they encounter them. Forestwalker will be heavily socially integrated, in innovative ways not seen before. More to come, very soon!
Developed May 2011 – Present
Genre: 2D Action-Strategy Brawler
Engine: Cocos 2D
Role: Lead Designer
Twitter [here]
First Post!
Submitted by Ben on October 12th, 2011

Bake a cake!