Developed May 2011 – May 2012, Nov 2014 – Present

Genre: 2D Action-Strategy Brawler
Engine: Cocos 2D
Role: Lead Designer

Forestwalker is a 2D iPad game where you protect a group of heroes traveling through a dark forest. It’s a game about team management, where heroes attack on their own. Your role is to position them on a grid in real-time to respond to threats as they throw themselves at you. The project was originally a student project, and has recently been picked back up, completed, and released on the app store

My Role:

On the project I held a variety of different roles. I helped prototype and design out the core game from the start of the project, led meetings to design features, documented the game, wrote detailed design specs that our engineers could use to implement features, scripted all of our game’s levels, tested our game’s systems with users and balanced the game data accordingly, and coded various UI elements such as our 3-star reward feedback animation.

Outside of actual game development, I was also responsible for designing and building Forestwalker’s WordPress site.

Relevant skills: Xcode, Objective-C, Illustrator, Photoshop, HTML, CSS, Javascript

Download (iPad only) [iPad App Store]
Website [here]