Paradox Shift

Developed June 2010 – July 2011

Genre: First-Person Action-Puzzler
Engine: Unreal Development Kit
Role: Level Designer

Unravel the mystery behind the destruction of the massive Grand Canyon Dam both before it was completed and after it is obliterated. Paradox Shift is a 3D adventure game where you have the ability to shift between two distinct time periods at the click of a button. Warp back and forth to traverse levels and solve puzzles.

While working on the project, I built a 3D level from the ground up. My level introduces enemies the player must dodge and defeat using time-travel mechanics.

Relevant skills: Kismet scripting, Unreal Editor, 3D modelling